#pragma once
#include "Math.h"

struct Vertex 
{
	Vector3 pos;
	Vector4 color;
	Vector2 uv;

	Vertex(GLfloat x, GLfloat y, GLfloat z, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat u, GLfloat v)
	{
		pos = Vector3(x, y, z);
		color = Vector4(r, g, b, a);
		uv = Vector2(u, v);
	}

	Vertex(){}
};